Okay, I have a set of vertices that is around 10,000,000 (it's a long story, but it seems that it is needed), however only a few thousand of those will be onscreen at a time. It's currently setup as one vertex buffer (and it's one shape anyway) so the normal view frustum culling solution would not seem to be applicable here.
Is there any way of making it only drawing those few thousand verticies needed onscreen at one time?
Thank you!