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The same images that appear clearly in Adobe Flash appear blurry in Unity.

My game uses quads, cubes and sprites. I've tried the game on Android, iPhone, Mac and PC, but the image appears poor-quality on all of them.

A sample screenshot:

enter image description here

What can I do about this?

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    \$\begingroup\$ is this image for gui or model texture? \$\endgroup\$ – Programmer May 21 '15 at 9:05
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    \$\begingroup\$ What is your target platform? \$\endgroup\$ – mnaa May 21 '15 at 9:09
  • \$\begingroup\$ I made a 2d game using quad,cube and sprite . Platforms Android ,iPhone , Mac ,PC . Every platform have poor clarity \$\endgroup\$ – Liju Thomas May 21 '15 at 9:19
  • \$\begingroup\$ @LijuThomas Are you talking about texture filtering? \$\endgroup\$ – aggsol May 21 '15 at 9:23
  • \$\begingroup\$ No Code Clown , i already try texture type and filtering mode but no result \$\endgroup\$ – Liju Thomas May 21 '15 at 9:37
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You will get all needed informations in the official documentation: see Manual: 2D Textures.

Basically you can control the "quality" of textures by tweaking the compression format and filtering mode.

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If you need good image quality you can use Format: Truecolor or ARGB 32 with an high Max Size and avoid compression:

enter image description here

You can try playing with Filter Mode and Aniso Level too in the advanced settings:

enter image description here

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If you have mitmaps enabled on your resources, you may be inadvertently using a lower quality image. You can try disabling mitmaps on each resource to see if your image quality increases.

Furthermore in Edit>Project Settings>Quality you can set quality flags of your application.

You may also want to make sure that your resources are a large enough size, and that you're not blowing up a 16x16 image onto a large texture for example.

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