I download newest libgdx version 1.6 and i cant solve problem with center my BitmapFont text. Earlier in version 1.54 i used getBounds() method to find out width of text.

Share your solutions, thanks


There was a post explaining the changes, but is not easy to find. The link was on the 1.5.6 release changelog: http://www.badlogicgames.com/wordpress/?p=3666

And the link about changes in fonts was: http://www.badlogicgames.com/wordpress/?p=3658

private static GlyphLayout glyphLayout = new GlyphLayout();
private BitmapFont fontA = new BitmapFont(), fontB = new BitmapFont();

// Set text and font each time you want to calculate bounds.
glyphLayout.setText(fontA, "my string");
fontA.draw(batch, glyphLayout, x + glyphLayout.width / 3, y + glyphLayout.height / 3);
y += glyphLayout.height;

glyphLayout.setText(fontB, "different font");
fontB.draw(batch, glyphLayout, x + glyphLayout.width / 3, y + glyphLayout.height / 3);

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