I have a question regarding to the size of images in the prefab versus UI/Image.
When I drag prefab(SlotWheel) into the Scene editor, my images get scale larger.
The original image that composed become the prefab is on the right (UI/Image) with 100 width and 100 height.
In this case, how do I recalculate the height on each UI/Image in the prefabs - even though I multiply the height with scale y still doesn't add up with the height of the canvas?
I have preset Canvas Scaler's reference resolution to x:1136 and y:640. And canvas render mode is set to Screen space overlay.