I have a script that changes the levels using

Application.LoadLevel (sceneNameToChangeTo);


Once a level is loaded using that code when testing with the editor, the lighting changes dramatically. I've checked if something changes in the light or lighting settings, but it doesn't.

This is a screen of how the scene looks when I simply press RUN in the scene in the editor:

Notice the blue tints from the sky etc. This is clearly PBS lighting.

Now after I use my code to change the scene to another one and then back to this one, the scene looks like this:

What am I doing wrong? I am using Unity 5.0.1. This effect does not happen on mobile devices.