I have a question about how scales work in Unity (using 5.0).
I've made a .gif image that is 100x100 pixels in size.
I put it in Resources folder under Assets.
When i drag it onto the scene it looks very tiny. Scale of it is x:1, y:1, z:1
I've added a 14 size font onto the scene as well for comparison.
You can see the little blue square underneath it.
I don't understand why the square is so small when it came from 100x100 pixel image and the text is only 14 px big.
Am i missing something really simple here?