I have many prefabs objects (65 MB) in an Unity3D project.
My game use 100 different levels with combinations of the prefab objects.
What is better create 100 scenes or create only one scene where the prefab objects are placed with data from a XML?.
Each Scene load your own prefab objects?
Are the prefab objects loaded in the RAM when the scene is loaded or are stored in the hard disk and then loaded in the RAM when come in the scene?