My game will have a large number of objects moving offscreen at any given time, can i just render them all with SDL_RenderCopy
even though they are off screen or should I only render them if they are on-screen? I will probably have many hundreds or throusands of objects loaded at a time. My dev machine is quite overpowered for what I'm trying to do but I am conserned that I just won't notice a preformance drop that may affect players with less powerful computers.
So, will checking if each object is on screen before drawing increase performance/lower CPU load, or can I safely let SDL handle this with clipping?