I am working on a simple 2D game with Java, Swing and no framework. I have a rectangular player that the user can move around. On the map are few obstacles which the player should not be able to go through. I did this by making a new Rectangle Object for the player and each obstacle with their bounds. But I’m not really sure if this is the right way to do it. It works but the movements of the player are not really user friendly. If the player wants to pass two obstacles they must be on the perfect coordinates to pass.
Is it even a good idea to check for intersections between the player and the obstacle with a Rectangle object or should I do it another way?
Now for my 2nd question:
I’d like to replace the rectangular hitboxes with the same hitbox but with rounded corners so the player could pass more easily.
This is what the game looks like with hitboxes enabled.
The code that checks if the player and the obstacles have yet intersected:
for (Player p : this.getPlayerArray()) {
Rectangle recPlayer = p.playerBounds();
for (Obstacle kiste : obstacleArray) {
Rectangle recKiste = kiste.obstBounds();
if (recPlayer.intersects(recKiste)) {
p.setX(100); //Not actual code here
}
}
}
The function that returns the hitbox of the player / obstacle:
public Rectangle obstBounds() {
return new Rectangle(this.getX(),
this.getY(), image.getImage().getWidth(null),
image.getImage().getHeight(null));
}