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I've created a bed cover model for my small game and here is how it looks like in blender:

http://imgur.com/T88Mnbs

but whenever I import it to UDK it looks like this:

http://imgur.com/OMXBno3

it looks smooth in Blender but when I import to the Udk it doesn't Why is this happening? And I use .fbx to export from blender...

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  • \$\begingroup\$ It looks the same. I think you just need to assign a proper material for that mesh. \$\endgroup\$ – Tarec May 12 '15 at 12:21
  • \$\begingroup\$ I tried it with texture on it still looks same like instead of smooth, its square \$\endgroup\$ – Doğukan Özdemir May 14 '15 at 6:31
  • \$\begingroup\$ It's not about the texture, but about the material and rendering technique - the way object's surface interacts with the light. Right now it's completely flat. \$\endgroup\$ – Tarec May 14 '15 at 9:10

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