# Why value 1 in OrthographicCamera viewPort width?

So, I read that camera = new OrthographicCamera(1, h/w); creates a camera with an appropriate width and height for the field view.. However, I can't understand that value 1 for the viewport width, does a value 1 means full width?

• @polska Exactly. The camera just "selects" the part of your gameworld and projects it to the display. It is independend of the resolution and display size. The glViewport instead defines the "drawable" area on screen. – Springrbua May 8 '15 at 6:04