I am working on a Minesweeper clone that started as a Unity 4.6 project and ended up as a Unity 5 project. I have cube objects that use Legacy Shaders/Diffuse. I am new to Unity 5, so I am not fully aware of the changes to the shaders.
The following texture on cube objects does not render as it is (I think it used to).
I want the flag appear on the cube as it is. What causes this output and how do I fix it?