Are there any known libs / frameworks / systems allowing to prototype a game based on a defined "model" of the game mechanics?
Think all those match 3 games, i'm looking for "something" allowing to try out new rule sets in rapid prototypes where dealing with the grafix/updating the screen based on the state and input/output is only secondary and having something running and interactive is most important to validate an idea...
Do such tools exist? What would be your take on this when asked to skip as much coding as possible?
To clarify: nope I am NOT looking for any magic. What I am looking for are tools allowing to concentrate more on the "logic" of a game (atleast for simple games ala match 3) and not having to code all the screen/input/ui stuff, thus the "model driven" naming...