Have a question on keyboard inputs. Currently I am using this method to read my input, Gdx.input.isKeyPressed(Input.Keys.A)
, it is working fine. But I do realized at times there are multiple instances of A being pressed when I only press once. And I understand that the method had to be placed in the render()
method for it to work. Is the problem due to the refreshing?
My question is, how can I only detect 1 instance of "A", when A is pressed for once.