When i import an object from Maya with a defined UV-map i have to manually import the texture (image) and assign it to the material.
Is there a way to keep the materials texture reference from Maya when importing into Unity?
I think if the textures its looking for are in a folder called /Textures/ somewhere in the asset view, and named the same as whatever you're calling it in Maya, it'll "just work".
http://unity3d.com/support/documentation/Components/class-Mesh.html