Implementing network lag compensation is hard, how to avoid it?
Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a natural part of game?
What are those technics and is there any existing games (MMORPG, Strategies, ...) that uses such technics?
UPDATE:
Turn based games don't require lag compensation, but it would be interesting to see approaches for real-time (or just an impression of real-time, the important part - user shouldn't be blocked and forced to wait).
The main reason for me to avoid lag compensation is simplicity.