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What are some good learning resources for OpenGL?
Good resources for learning modern OpenGL (3.0 or later)?
So im sure there are topics on this, but alot of them list older material. And the last book: http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/ref=sr_1_1?ie=UTF8&qid=1346116133&sr=8-1&keywords=opengl
REALLY REALLY disappointed me. I DO NOT want to use someone else's library to learn this stuff, that bothers me SOOO much.
So I was hoping there was a newer book that goes into detail, and doesn't use some sort of library "Hiding" everything from you.
Or should I just look at older material? If so....anything thats not "too" out of date. Terrain tutorials are a plus (that's kinda my "goal").
Thanks