I want to create a UI for a VR game to use it as a loading screen, the scene has a camera an image, a text mesh and a loading icon, the image is the background and the text and loading icon should be on top of it.
The problem is that the text is under the image:
For the image I tried using a UI image and a 2D sprite renderer, both give the same result, I also have layer 5:UI, 6: subtitules and the 0:default but it does not matter what I choose for each GameObject it always stays this way.
Here are the settings for the image and the text:
Also as requested here is the hierarchy of the UI elements where Fondo
is the background image, Carga
is the loading icon, and Texto
is the text mesh that is giving me trouble, the Logos
object is an object that is shown just the first time you open the game, so when enteriong the scene Logos
is active and Consejos
is not. If it is not the first time we open the scene it is deactivated and Consejos
activates:
Any ideas?