By nature of floating point precision, Minecraft starts to have issues as close as 33.5 million blocks in any direction, where the lighting engine stops working, and at over 1 billion blocks, where villages stop generating correctly. Problems like these led to Minecraft's developers to make the hard limit of 30 million, though this limit was only finalized in 1.8, with early implemenations existing as far as Infdev version 20100313 This isn't any raw technical limit, just an arbitrary one. The actual technical limit is the signed 32-bit integer in Java (±2,147,483,647). Basically, Minecraft's way of reducing errors caused by floating-point precision loss is just making it impossible to go to areas it affects.