I plan to use sprite atlases for my 2D game. All my animation is sprite animation so I'm going to use sprite atlases for my characters' sprites.
My question is, if I put the same sprite in two different atlases, how does Unity decide which atlas to load?
EX: I have a sprite atlas per level that contains the background for that level. Sometimes, there's space left over in the atlas. So, if I want to put a sprite, which already exists in another atlas, in the empty space for that level's atlas, how does Unity know not to load both atlases?