I'm just getting started build my first game with XNA (I'm experienced with C# but not games).
I'm building a pretty simple top down 2d shooter. I read this tutorial on using a color based collision system and it sounded really cool to me. http://www.xnadevelopment.com/tutorials/theroadnottaken/theroadnottaken.shtml
It means I can quickly make levels just using any graphics program and not have to define my scenery (walls, trees etc) in terms of collision boxes etc right?
However I can see that going down this path means that perhaps the calculation for determining whether fast moving objects like bullets intersect walls etc becomes more difficult potentially because you cant' do basic geometry intersection type calcs.
Is that right? Am I going to regret going in this direction if my game gets more complex over time? Worth just investing in the creation of a level editor to define my scenery in terms of geometry?
Any advice for a noob very much appreciated!