So I have a stage with some characters (Spine2D Skeletons). Each character has a health bar/stamina bar texture above them. The textures are simple PNGs with some gradient on them and transparency too.
Sometimes, when I set an animation on one of the skeletons in the stage, some of the health/stamina bars textures look like they're color burned or the transparency doesn't work on them while the animation lasts.
I tried setting PremultiplyAlpha to true and to false on the skeleton renderer but it didn't help.
Do you have any idea why this could be?
Edit: Sample before and after images: