I have already some code but i can't solved this. How can i select one object with mouse if the objects are overlap? It's looks like solitaire game. I wish you can understand me...
For example my code;
function love.load()
love.graphics.setBackgroundColor(245, 255, 255)
--1
carda = {}
carda.x = 110
carda.y = 5
carda.width = 100
carda.height = 150
carda.dragged = false
carda.dropped = false
--3
cardb = {}
cardb.x = 110
cardb.y = 20
cardb.width = 100
cardb.height = 150
cardb.dragged = false
cardb.dropped = false
end
function love.draw()
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", carda.x, carda.y, carda.width, carda.height)
love.graphics.setColor(255, 128, 128)
love.graphics.rectangle("line", carda.x, carda.y, carda.width, carda.height)
love.graphics.setColor(0, 0, 100)
love.graphics.print("Card\nA", carda.x + 5, carda.y + 5)
--2
love.graphics.setColor(215, 255, 225)
love.graphics.rectangle("fill", cardb.x, cardb.y, cardb.width, cardb.height)
love.graphics.setColor(255, 128, 128)
love.graphics.rectangle("line", cardb.x, cardb.y, cardb.width, cardb.height)
love.graphics.setColor(0, 0, 100)
love.graphics.print("Card\nB", cardb.x + 5, cardb.y + 5)
end
function love.keypressed(key)
if key=="escape" then
love.event.quit()
end
end
function love.mousepressed(x, y, button)
if button == 1 and x >= carda.x and x <= carda.x + carda.width and y >= carda.y and y <= carda.y + carda.height then
carda.dragged = true
end
--2
if button == 1 and x >= cardb.x and x <= cardb.x + cardb.width and y >= cardb.y and y <= cardb.y + cardb.height then
cardb.dragged = true
end
end
function love.mousemoved(x, y, dx, dy)
if carda.dragged then
carda.x = carda.x + dx
carda.y = carda.y + dy
end
--2
if cardb.dragged then
cardb.x = cardb.x + dx
cardb.y = cardb.y + dy
end
end
function love.mousereleased(x, y)
carda.dragged = false
--2
cardb.dragged = false
end