Most of my assets use the Unity standard shader. It looks and runs fine on Desktop, but on mobile the performance isn't good.
I assume the solution is to switch to one of the mobile friendly vertex-lit shaders for mobile. But how can I switch shaders depending on platform? Is there a way that Unity can do this for you, or do I need to manually change them before building? Also, would I be able to just specify the shader, or would I need to create all new materials for all my assets?
I really have no idea how to approach this, and I'd appreciate it if I can be pointed in the right direction.