UPDATE :
The material does work on smaller objects like a simple sphere, but not on my big arena model, which is actually imported from blender, any suggestions?
UPDATE :
Tried to export as .fbx, but doesn't change anything.
I've imported this material pack : https://www.assetstore.unity3d.com/en/#!/content/13004
I tried to apply it to my mesh, but only weird things happen, I can't see the texture at all. So I tried to apply this material in the "shader calibration scene" and that worked without any problem, even updating to the standard shader worked fine. So I tried to fix it with the following things :
- Rebaking lighting
- Restarting Unity
- Tweaking the material settings
- Tweaking quality settings in Unity
- Building the project
All these things couldn't fix it, but it should most likely be related to my project settings, since this material is working in another project (shader calibration)
Here are my quality settings :
I'm not sure, which information is needed to answer the question, but I can provide it if you ask for it.
Update with Object properties :