After months of hard work, much to my surprise I'm about to unlock the "feature complete" and "production ready" achievements with the game I'm working on, so it's time to ask my colleagues and Facebook acquaintances if they'd like to help me by playtesting the game.
This is going to be my first game, and I'm wondering if I can somehow upload it as a "closed beta" to the App Store and generate a couple of keys/tokens, so I could hand these to my playtesters? This way they wouldn't have to install unsigned developer versions, so they'd also be testing the real installation process, and of course paying customers wouldn't even be seeing the product until I make it public.
Is this how a closed-beta testing goes at all?