I want to test my Client/Server game for which, currently, I am using localhost for both Client and Server.
Obviously I'm not getting any fluctuation in data and measure idea of performance, and in other parameters, what I wanted to ask how I would test a real world scenario:
if i create a little network with two computers or
if check that on LAN on which i am or
Are these cases (localhost included) equivalent?
or do I really need to test my game on different LANs to have reliable and realistic testing data?
How these different network setups influence the testing process?
Can somebody please suggest methods for testing the effect of network latency and packet loss on my game?
which above setup will give me more up and downs in number with LEAST setup/implementing efforts.
The game is supposed to be played on a LAN but it IS capable of more.