I have an Android SmartPhone with a fairly high resolution + USB-C port, a USB-C-to-USB-A cable, and a Google Cardboard headset.
Is it possible to develop a VR app running on a PC game engine (such as Unreal) but stream the output to the Cardboard headset by using the phone as a display? (rather than running the app entirely on the phone). For instance, if I wanted to render using a beefy NVIDIA GPU and stream the graphics over USB.
What are the options here? I'm aware of this guide, which seems reasonable: https://uploadvr.com/budget-vr-101-get-pc-vr-streaming-phone/
Is this a use case supported by any Game Engines like Unreal/Unity?