Timeline for Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?
Current License: CC BY-SA 3.0
5 events
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Apr 2, 2015 at 10:47 | history | edited | Xavi Montero | CC BY-SA 3.0 |
added 71 characters in body; edited title
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Apr 2, 2015 at 9:18 | comment | added | Xavi Montero | True, I'll think of a better title. You propose an "or" between two options, while in your second option it is masking a set of two options: "manually download" or "automatically download". I'll take your comment in consideration and I'll rephrase it. Thanks. | |
Apr 2, 2015 at 8:47 | answer | added | Mikael Högström | timeline score: 1 | |
Apr 2, 2015 at 8:33 | comment | added | Mikael Högström | Just a thought, your question is really "Should I keep downloadable assets for unity in my repo or should each team member download themselves?" If you rename the title I think you may get more attention | |
Apr 2, 2015 at 0:19 | history | asked | Xavi Montero | CC BY-SA 3.0 |