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Mar 27, 2015 at 12:42 comment added madneon @Alexandre Vaillancourt All Sprites are children in OpenFL's "main" Sprite: class Main extends openfl.display.Sprite {...}
Mar 26, 2015 at 14:35 comment added Vaillancourt I'm not familiar with your framework, but could it be that your your small sprites are children of your canvas?
Mar 26, 2015 at 12:58 comment added Finn Hill Thank you, Alexandre. I set scaleX/Y to 4 once right after creating a new Bitmap canvasData = new BitmapData(w, h, false); canvas = new Bitmap(canvasData); canvas.scaleX = 4; canvas.scaleY = 4;. Is there a way to prevent translation from being scaled or I should use 64x64 sprites instead?
Mar 26, 2015 at 12:01 history answered Vaillancourt CC BY-SA 3.0