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when toggle format what by license comment
Apr 2, 2011 at 20:05 comment added Meh This is the same pattern used in modern GUIs like WPF, which have a logical tree (Button, List, ...) and a visual tree (Border, Ellipse, Bitmap, ...)
Apr 1, 2011 at 11:06 history edited Kylotan CC BY-SA 2.5
Clarified an ambiguous statement.
Apr 1, 2011 at 11:04 comment added Kylotan My wording was unclear - I meant the renderable can update its own state, based on the game logic. I'll edit the answer to make this clearer!
Apr 1, 2011 at 5:16 comment added hiddensunset4 Why would the renderer update the objects positions? Surely that should lie with the animation and physics layer. Which may abstract from a movable layer... and so on
Mar 13, 2011 at 0:15 history answered Kylotan CC BY-SA 2.5