Timeline for Question about separating game core engine from game graphics engine
Current License: CC BY-SA 2.5
5 events
when toggle format | what | by | license | comment | |
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Apr 2, 2011 at 20:05 | comment | added | Meh | This is the same pattern used in modern GUIs like WPF, which have a logical tree (Button, List, ...) and a visual tree (Border, Ellipse, Bitmap, ...) | |
Apr 1, 2011 at 11:06 | history | edited | Kylotan | CC BY-SA 2.5 |
Clarified an ambiguous statement.
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Apr 1, 2011 at 11:04 | comment | added | Kylotan | My wording was unclear - I meant the renderable can update its own state, based on the game logic. I'll edit the answer to make this clearer! | |
Apr 1, 2011 at 5:16 | comment | added | hiddensunset4 | Why would the renderer update the objects positions? Surely that should lie with the animation and physics layer. Which may abstract from a movable layer... and so on | |
Mar 13, 2011 at 0:15 | history | answered | Kylotan | CC BY-SA 2.5 |