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Apr 12, 2021 at 15:29 comment added Richard Yeah, it would be really useful to have custom data on tiles. Trying to add a door tile as an object is so much harder than adding it as a tile with a property like 'locked' or 'key'.
Jul 23, 2015 at 12:33 comment added Lakatos Gyula I have the same problem sadly. The object layer isn't that useful because in my game you can move tile by tile while object layer uses pixel precision. Alright I can calculate the tile from the pixels but thats a big hack because it can span over multiple tiles while I only need one at a time. I need to set properties for each tile individually for example is tile walkable, what monsters spawn on that tile, how fast each monster respawn, what object available on that tile (multiple trees, shops etc on one tile). I'm doing a text based online rpg with a small map.
Mar 13, 2015 at 20:55 comment added Thorbjørn Lindeijer I don't think it's an easy feature to do properly, and I was hesitant to add it because of the overlap in functionality with the object layers. Yet, you can find an incomplete patch that adds the basic functionality at github.com/bjorn/tiled/issues/31
Mar 12, 2015 at 21:58 comment added jalgames Thank you for your quick answer! Noticing that you are the main developer, might I suggest to consider implementing a more straightforward approach to this (allowing custom data for each tile)? Would definitvle be useful in this otherwise great tool - I still discover new features every day which seem to solve exacly the problems I was having
Mar 12, 2015 at 21:56 vote accept jalgames
Mar 12, 2015 at 21:27 history answered Thorbjørn Lindeijer CC BY-SA 3.0