Timeline for Why do game engines convert models to triangles instead of using quads?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Mar 20, 2013 at 9:31 | comment | added | sam hocevar | Being coplanar doesn’t “ALWAYS define a flat plane”. | |
Feb 2, 2013 at 8:06 | history | edited | Tim Holt | CC BY-SA 3.0 |
added 7 characters in body
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Dec 20, 2011 at 17:34 | comment | added | 3Dave | Even if the points are coincident, they are coplanar on an infinite number of planes. | |
Dec 20, 2011 at 5:21 | comment | added | notlesh | This is only true if the points are not coincident. | |
Mar 9, 2011 at 8:39 | comment | added | ChrisF | In fact 4 random points are more likely to be not on a plane so you'll have to triangulate anyway. | |
Mar 9, 2011 at 8:08 | history | answered | Tim Holt | CC BY-SA 2.5 |