Timeline for Center a 3D model to cursor's position
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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May 27, 2015 at 20:13 | vote | accept | dimitris93 | ||
Feb 17, 2015 at 3:23 | answer | added | Andrew Wilson | timeline score: 0 | |
Feb 17, 2015 at 3:21 | comment | added | dimitris93 | @AndrewWilson that might be the way to do it | |
Feb 17, 2015 at 3:18 | comment | added | Andrew Wilson | Why not instead of translating the world/cam/aspectratio/fov into pixels just translate the mouse coordinates into world coordinates? I have a picking function in my game engine that takes x and y position of the mouse and converts it to world coordinates in order to shoot a ray through the scene and check collision. | |
Feb 17, 2015 at 2:15 | history | asked | dimitris93 | CC BY-SA 3.0 |