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May 27, 2015 at 20:13 vote accept dimitris93
Feb 17, 2015 at 3:23 answer added Andrew Wilson timeline score: 0
Feb 17, 2015 at 3:21 comment added dimitris93 @AndrewWilson that might be the way to do it
Feb 17, 2015 at 3:18 comment added Andrew Wilson Why not instead of translating the world/cam/aspectratio/fov into pixels just translate the mouse coordinates into world coordinates? I have a picking function in my game engine that takes x and y position of the mouse and converts it to world coordinates in order to shoot a ray through the scene and check collision.
Feb 17, 2015 at 2:15 history asked dimitris93 CC BY-SA 3.0