Timeline for Accessing colliders from one script C#
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Jan 28, 2015 at 19:15 | comment | added | KALALEX | @bummzack No, i don't.I am scripting it becuse i want an interatctive menu based on where the player is standing.But also i want the 3D environment to be "in sight" and block visual contact with the menu. | |
Jan 28, 2015 at 10:08 | comment | added | bummzack | Are you using the new Unity GUI system for this? | |
Jan 23, 2015 at 16:44 | vote | accept | KALALEX | ||
Jan 23, 2015 at 4:56 | answer | added | Varaquilex | timeline score: 1 | |
Jan 22, 2015 at 3:32 | answer | added | Evorlor♦ | timeline score: 0 | |
Jan 21, 2015 at 23:29 | review | Close votes | |||
Mar 5, 2015 at 3:03 | |||||
Jan 21, 2015 at 23:28 | comment | added | KALALEX | I edit it including the code. | |
Jan 21, 2015 at 23:27 | history | edited | KALALEX | CC BY-SA 3.0 |
added 552 characters in body; edited tags
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Jan 21, 2015 at 23:24 | comment | added | return true | Which engine are you using? Can you be a little more specific with your question (maybe post some example code)? | |
Jan 21, 2015 at 22:45 | history | asked | KALALEX | CC BY-SA 3.0 |