Timeline for How many and which axes to use for 3D OBB collision with SAT
Current License: CC BY-SA 3.0
8 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Sep 15, 2015 at 10:45 | comment | added | Ken | see my comment above re edges vs normals | |
Sep 12, 2015 at 14:26 | comment | added | user29049 | Thanks for the clarification Acegikmo! I was a little confused by the reference to edges too. @Josh Petrie you should put smilies at the end of your comments so newbies know you aren't shutting them down :) | |
Jan 11, 2015 at 17:25 | history | edited | user1430 | CC BY-SA 3.0 |
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Jan 11, 2015 at 17:24 | comment | added | user1430 | Welcome to the site. Please check out the help center, and note in particular that this site isn't a forum and that "replying" to other answers is not a good idea (because your "reply" may not appear before the post you are replying to). It's better to write your answers in a way that stand alone, and use comments if you specifically want to clarify an existing post. | |
Jan 11, 2015 at 13:15 | review | Late answers | |||
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Jan 11, 2015 at 12:58 | review | First posts | |||
Jan 11, 2015 at 15:14 | |||||
Jan 11, 2015 at 12:57 | history | answered | Acegikmo | CC BY-SA 3.0 |