Timeline for How can I "publish" an Android game without Google Play?
Current License: CC BY-SA 3.0
15 events
when toggle format | what | by | license | comment | |
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Dec 5, 2016 at 12:20 | review | Close votes | |||
Dec 10, 2016 at 3:09 | |||||
Jan 29, 2015 at 19:31 | comment | added | Alex | Note that if you release your app on using a website, it won't be auto-updated unless you add code to do so. Normally google play will push new versions of your app to devices. | |
Jan 2, 2015 at 0:34 | history | edited | WebPillar | CC BY-SA 3.0 |
added 121 characters in body
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Jan 2, 2015 at 0:33 | vote | accept | WebPillar | ||
Jan 2, 2015 at 0:22 | answer | added | SadCoffeeBean | timeline score: 2 | |
Jan 1, 2015 at 12:56 | answer | added | Saad Anees | timeline score: 6 | |
Jan 1, 2015 at 2:06 | answer | added | HarryCBurn | timeline score: 5 | |
Dec 31, 2014 at 21:16 | comment | added | Anko | I found a list of a bunch of other Android app stores. If anyone has experience with them, make a community wiki answer so we can pool knowledge. | |
Dec 31, 2014 at 20:52 | comment | added | ashes999 | There are a myriad of alternate "app stores" you can use, like SlideMe. | |
Dec 31, 2014 at 20:26 | history | edited | Anko | CC BY-SA 3.0 |
Language clarifications and rearrangements for better flow. Some relevant links.
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Dec 31, 2014 at 19:58 | answer | added | Marco | timeline score: 28 | |
Dec 31, 2014 at 19:16 | history | tweeted | twitter.com/#!/StackGameDev/status/550369920169803777 | ||
Dec 31, 2014 at 18:56 | comment | added | WebPillar | I guess I just want to confirm that an APK is all that is needed... there is nothing to prevent someone from downloading an APK and installing simply because they didn't go through the Google Play store (no authentication or whatever) | |
Dec 31, 2014 at 17:57 | review | First posts | |||
Dec 31, 2014 at 18:03 | |||||
Dec 31, 2014 at 17:52 | history | asked | WebPillar | CC BY-SA 3.0 |