Skip to main content
10 events
when toggle format what by license comment
Jul 11, 2019 at 14:38 vote accept The Light Spark
Jul 10, 2019 at 10:53 answer added Ian Young timeline score: 1
Dec 2, 2014 at 0:46 comment added Zan Lynx Can the modules that use pointers be changed to use indexes instead? Then you can use a vector and address objects by vector[index] instead of by pointer.
Dec 1, 2014 at 1:03 comment added Steven Can you describe what this data is? Vertex and index buffers or something higher order?
Dec 1, 2014 at 0:19 answer added Dan timeline score: 2
Nov 29, 2014 at 21:14 history tweeted twitter.com/#!/StackGameDev/status/538803206374322176
Nov 29, 2014 at 19:11 comment added Grimshaw its sad that "premature optimization" became a hype thing to say.. Choosing the right data structures for the job is just part of being a good engineer. cache friendliness is extremely important in game development. I second what ratcher freak advises as an optimal solution for speed, but the deque is not a bad one either!
Nov 29, 2014 at 19:05 comment added ratchet freak besides that "take advantage of cpu caching"? sounds like you are trying to optimize prematurely, put a profiler on it and see what about rendering takes the most time and fix that
Nov 29, 2014 at 19:01 comment added ratchet freak you could preallocate (vector::reserve(int)) the vector
Nov 29, 2014 at 16:55 history asked The Light Spark CC BY-SA 3.0