Timeline for Load character instead of load level
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Feb 20, 2019 at 16:59 | answer | added | Philipp | timeline score: 0 | |
Feb 20, 2019 at 0:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 20, 2019 at 22:51 | answer | added | ThePumkinMelon | timeline score: 1 | |
Nov 15, 2014 at 15:56 | history | edited | House | CC BY-SA 3.0 |
deleted 164 characters in body
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Nov 15, 2014 at 14:11 | comment | added | Blobbey | Basically what I want to do is destroy the player when he hits the wall. I have a coroutine that waits a sec before loading the level. Loading the level means the music also resets to it's start. | |
Nov 15, 2014 at 13:36 | comment | added | Savlon | Not sure if I understand your question but look up the Resources.Load() function to load an object through script... As for optimizing the collision code, if it works and isn't causing any frame rate issues then don't try changing it... If later on it causes issues then look into altering it. | |
Nov 15, 2014 at 10:27 | history | asked | Blobbey | CC BY-SA 3.0 |