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Feb 20, 2019 at 16:59 answer added Philipp timeline score: 0
Feb 20, 2019 at 0:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 20, 2019 at 22:51 answer added ThePumkinMelon timeline score: 1
Nov 15, 2014 at 15:56 history edited House CC BY-SA 3.0
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Nov 15, 2014 at 14:11 comment added Blobbey Basically what I want to do is destroy the player when he hits the wall. I have a coroutine that waits a sec before loading the level. Loading the level means the music also resets to it's start.
Nov 15, 2014 at 13:36 comment added Savlon Not sure if I understand your question but look up the Resources.Load() function to load an object through script... As for optimizing the collision code, if it works and isn't causing any frame rate issues then don't try changing it... If later on it causes issues then look into altering it.
Nov 15, 2014 at 10:27 history asked Blobbey CC BY-SA 3.0