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From the link you pasted we can read:

Helgason puts it this way: "We're coming into a world where some browsers will not support the [Unity] plugin, but some browsers will not support WebGL. Us having both means you can cover every browser."

 

Unity has spent two years working closely with Mozilla to ready this technology, which is being demoed live at GDC in both Firefox and Google Chrome browsers.

So since there is just a plugin I see no reason to use JavaScript but I'm not sure how entirely Unity Web Player is done. Wikipedia says it's C# and C++.

The other fact is that translation of Java into JavaScript is rather popular in LibGdx and PlayN thanks to Google Web Toolkit so it's possible.

From the link you pasted we can read:

Helgason puts it this way: "We're coming into a world where some browsers will not support the [Unity] plugin, but some browsers will not support WebGL. Us having both means you can cover every browser."

 

Unity has spent two years working closely with Mozilla to ready this technology, which is being demoed live at GDC in both Firefox and Google Chrome browsers.

So since there is just a plugin I see no reason to use JavaScript but I'm not sure how entirely Unity Web Player is done. Wikipedia says it's C# and C++.

The other fact is that translation of Java into JavaScript is rather popular in LibGdx and PlayN thanks to Google Web Toolkit so it's possible.

From the link you pasted we can read:

Helgason puts it this way: "We're coming into a world where some browsers will not support the [Unity] plugin, but some browsers will not support WebGL. Us having both means you can cover every browser."

Unity has spent two years working closely with Mozilla to ready this technology, which is being demoed live at GDC in both Firefox and Google Chrome browsers.

So since there is just a plugin I see no reason to use JavaScript but I'm not sure how entirely Unity Web Player is done. Wikipedia says it's C# and C++.

The other fact is that translation of Java into JavaScript is rather popular in LibGdx and PlayN thanks to Google Web Toolkit so it's possible.

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Namek
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From the link you pasted we can read:

Helgason puts it this way: "We're coming into a world where some browsers will not support the [Unity] plugin, but some browsers will not support WebGL. Us having both means you can cover every browser."

Unity has spent two years working closely with Mozilla to ready this technology, which is being demoed live at GDC in both Firefox and Google Chrome browsers.

So since there is just a plugin I see no reason to use JavaScript but I'm not sure how entirely Unity Web Player is done. Wikipedia says it's C# and C++.

The other fact is that translation of Java into JavaScript is rather popular in LibGdx and PlayN thanks to Google Web Toolkit so it's possible.