I created a level in the 'Tiled Map Editor' and loaded it into my libGDX game. I can easily transform almost all objects into Box2D objects (although this problem is not Box2D specific). But, but I have trouble with ellipses.
Tiled is not creating circleseems to only create ellipse objects as far as I saw (I could also accept, without a special case for circles. I'd be happy with just circles if they would be thereexisted in Tiled) - only ellipses.
ButHowever, even the EllipseMapObject I load in libGDX only has x and yan x,y
position. I don't see any information about area or vertices. Did I miss something ? How can I create circleobjectscircle or ellipse object via tiledmapobjects in Tiled and load them into libGDX with right dimensions ? Any hint is welcome.
Tiled version is 0.10.1 and, libGDX isversion 1.4.1
Thank you.