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S May 8, 2018 at 17:57 history suggested Rodia
Replaced blacklisted 'hexagon' tag with 'hexagonal-grid'
May 7, 2018 at 20:33 review Suggested edits
S May 8, 2018 at 17:57
Jan 1, 2017 at 18:54 answer added GB Silent timeline score: 1
Oct 21, 2014 at 14:39 comment added Tom Auger @Zehelvion I think we've just coined the next-gen term: "Irrational Yak Shaving".
Oct 21, 2014 at 3:40 comment added AturSams That must be quite a yak, since its fleece go on and on when represented decimally and never repeat the same pattern (really) . I didn't remember that reference from Ren & Stimpy; it's good to know. :)
Oct 20, 2014 at 15:49 comment added Tom Auger @Zehelvion haha and NOW I know what you mean by "procrastination" - I just spend the last 2 hours shaving the irrational numbers yak, and NOT creating a hex-tile based game.
Oct 20, 2014 at 10:47 answer added AturSams timeline score: 4
Oct 20, 2014 at 10:27 comment added AturSams If you're a curious type then by all means read this where it says "Proof by infinite descent". Just Ctrl + f to find it.
Oct 20, 2014 at 10:25 comment added AturSams @TomAuger Did not mean to offend. I don't think proc is uncommon or reveals poor character. I think everyone has a right to it unless they are obliged by contract to do otherwise. I actually think learning about irrational numbers through a game-dev q&a is interesting.
Oct 20, 2014 at 2:14 comment added Tom Auger @leewangzhong if I were comfortable with having some (but possibly not all) of the lines of the hex anti-aliased. I don't think anyone would argue that, if it were mathematically possible, it's preferable to draw along whole pixels.
Oct 20, 2014 at 1:46 comment added user51585 @TomAuger: Even though there are not "any hex tile sizes where both width and height are integers", one can "create pixel-perfect hex tiles" anyway.
Oct 19, 2014 at 20:24 comment added leewz You said "pixel", right? So you're talking about programming? Internally, you would work with ints to say which cell you're in (there should be online resources about hex grids), and the drawing of the lines will be done by the computer. (Think: You can't draw a circle, either.)
Oct 19, 2014 at 19:49 comment added Tom Auger I don't care about gameplay, but I do care about asset creation and the math involved in things like line-of-sight calculations and pathing. And where did that comment about "procrastination" come from? Maybe you could explain that before someone takes offense.
Oct 19, 2014 at 19:47 vote accept Tom Auger
Oct 19, 2014 at 7:40 history tweeted twitter.com/#!/StackGameDev/status/523740414244057088
Oct 19, 2014 at 6:25 comment added AturSams This is not important to gameplay. It is a form of procrastination. If it very important to you, look for the closest match instead of an actual fit.
Oct 19, 2014 at 5:22 answer added Seth Battin timeline score: 16
Oct 19, 2014 at 4:22 history asked Tom Auger CC BY-SA 3.0