Timeline for Why is it bad to hard-code content?
Current License: CC BY-SA 3.0
8 events
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Oct 4, 2014 at 20:04 | comment | added | AturSams | I think some people might be missing the point of a hot-reload - nobody cares if it takes 30 seconds to recompile the game, artists don't event want to restart the game, they want a keyboard shortcut, so they can test different animations and textures on the fly. In fact this is one of the things they want most. Seeing how things look outside the game is one thing but seeing them in game is what counts. | |
Oct 2, 2014 at 15:37 | comment | added | Display Name | the fewer people who have access to source code, the fewer people who will suffer from brain damage that C++ causes. :P | |
Oct 1, 2014 at 20:43 | comment | added | Mooing Duck | @concept3d: I wish my project was 15 minutes. A clean build on a dedicated build server takes ~50 minutes. | |
Oct 1, 2014 at 12:57 | comment | added | concept3d | @Wardy Compile times are really important in C++. I have worked with solutions that took more than 15 mins to build, either because of the size of the project, aggressive use of templates or even developer laziness (including unnecessary headers). And I am sure this is the case with huge commercial games. | |
Sep 30, 2014 at 21:15 | comment | added | War | I don't think compile times are really that important but as a developer we always strive for "neat code" ... this is a pretty good reason to separate things in it's own right ... content should be content not code! | |
Sep 30, 2014 at 20:48 | history | edited | user1430 | CC BY-SA 3.0 |
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Sep 30, 2014 at 20:42 | history | edited | user1430 | CC BY-SA 3.0 |
added 271 characters in body
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Sep 30, 2014 at 20:34 | history | answered | user1430 | CC BY-SA 3.0 |