Timeline for What kind of gaming experiences does hiding game play stats and formulas cultivate?
Current License: CC BY-SA 3.0
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Oct 2, 2014 at 0:51 | history | bounty ended | Jesse Dorsey | ||
Sep 29, 2014 at 14:50 | vote | accept | SpartanDonut | ||
Sep 26, 2014 at 18:11 | comment | added | nwellcome | This is a great framework for thinking about this question. I would add that you can let the player have some say over where they want the game to fall on this spectrum. For instance, Telltale's Walking Dead games have the option to completely disable the UI elements for hardcore fictionalists. On the other side, the old Infinity Engine games (Baldur's Gate) had the ability to pull up a log of the actual dice rolls the game was making for systemists, but that wasn't shown by default so as to not offend fictionalists. | |
Sep 17, 2014 at 23:11 | history | answered | ClassicThunder | CC BY-SA 3.0 |