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Timeline for Why use compression such as zlib?

Current License: CC BY-SA 3.0

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Sep 18, 2014 at 2:51 comment added Almo Because AAC was designed to be indistingushable from uncompressed audio at high bitrates. Until someone proves to me they can tell the difference in a blinded test, they're audibly identical.
Sep 18, 2014 at 1:44 comment added Panda Pajama To prevent getting lost in semantics, how about you say "with no quality differences I could discern"? Or better, aking a comparison to FLAC, or other lossless algorith which is closer to the idea of compression in game assets
Sep 17, 2014 at 13:43 comment added Almo One of the subjects was a musician. There are other factors with food; like texture and scent. Until you've done a blind test with this stuff, anything else is speculation on your part. Here's an example of just such a test, but this one is about amplifiers: tom-morrow-land.com/tests/ampchall
Sep 17, 2014 at 13:03 comment added user3333072 That's debatable, have you ever seen blind food taste tests, it's amazing how people can't identify chicken, beef or most foods for that matter, after their palette has been trained it's a different story.
Sep 17, 2014 at 12:31 comment added Almo Since this is an argument I don't want to have again, I'll just say this. I've done blinded tests with both an expensive stereo, and expensive headphones. The baseline test showed the subject could hear the difference if they knew which was which. As soon as the blinders go on, there is zero ability to discern the difference. So if you haven't done a blinded test, it's all in your head. :)
Sep 17, 2014 at 5:00 comment added v.oddou when you tested AAC did you test with (almost) profesional grade headset and sound card ? may be quite off topic though.
Sep 16, 2014 at 21:39 history edited Almo CC BY-SA 3.0
added 6 characters in body
Sep 16, 2014 at 21:33 history answered Almo CC BY-SA 3.0