Timeline for Wall Jump for 2D Platformer
Current License: CC BY-SA 2.5
7 events
when toggle format | what | by | license | comment | |
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Feb 9, 2011 at 18:08 | history | edited | chaos | CC BY-SA 2.5 |
added 69 characters in body
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Feb 9, 2011 at 15:49 | history | edited | chaos | CC BY-SA 2.5 |
added 27 characters in body
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Feb 9, 2011 at 15:27 | comment | added | chaos | @CiscoIPPhone: Yeah, thanks. That would produce an odd change of behavior between the 100 ms after collision and later. | |
Feb 9, 2011 at 15:26 | history | edited | chaos | CC BY-SA 2.5 |
added 14 characters in body
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Feb 9, 2011 at 13:27 | vote | accept | dbomb101 | ||
Feb 9, 2011 at 13:09 | comment | added | CiscoIPPhone | I think you need to modify the first sentence: "When a player collides with a wall (while they are jumping)..." otherwise the player could wall jump from being stationary on the ground next to a wall, which wouldn't be expected. | |
Feb 9, 2011 at 11:40 | history | answered | chaos | CC BY-SA 2.5 |