Timeline for Terrain object's textures flickering on long distances
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
Commonmark migration
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Dec 5, 2015 at 15:58 | comment | added | lase | Thought there was no way this could be my problem after trying to reduce my Far plane from 1500 to 1000. After another 30 minutes of research, realized that my near plane was at 0.01. Bumping it up to 0.1 fixed everything. | |
Sep 6, 2014 at 6:52 | comment | added | Nevermind | Also don't forget the simplest approach: just move roads etc higher - i.e. a bit further from the terrain. | |
Sep 5, 2014 at 12:43 | comment | added | lewis | Changing camera's clipping plane has no tangible effect. I think, creating terrain as single mesh with roads and sidewalks is better approach. | |
Sep 5, 2014 at 11:40 | history | answered | Philip Allgaier | CC BY-SA 3.0 |