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Aug 7, 2014 at 16:26 vote accept E. Moffat
Aug 7, 2014 at 16:25 comment added E. Moffat In response to the first part about the SpriteBatch, I figured as much. I don't think I'm up to writing my own SpriteBatch so I'll leave it be :) I'm going to rethink my approach like you suggest. A tree structure is exactly what I'm looking for, and sort of what I'm already trying to do. I just got so locked in to the way it was already all set up in XNA land.
Aug 7, 2014 at 12:07 history answered Andrew Russell CC BY-SA 3.0