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Jul 16, 2017 at 0:40 history edited Vaillancourt
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Aug 6, 2014 at 15:30 history edited user1430 CC BY-SA 3.0
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Aug 4, 2014 at 10:14 vote accept The Light Spark
Aug 3, 2014 at 19:19 comment added Patrick Hughes It sounds like you just want to build an isosurface, which is a well studied problem. Have you seen http.developer.nvidia.com/GPUGems3/gpugems3_ch07.html or searched on Metaballs, point cloud visualization, isosurface extraction, or volume rendering? Also, what kind of performance do you require, that will make a huge difference on the choice of technique you search for when combined with the complexity of your calculations. I think that you'll also find that per-pixel will cause shimmering when the camera moves, and sub-pixel will be required.
Aug 3, 2014 at 7:04 answer added Nathan Reed timeline score: 18
Aug 3, 2014 at 6:40 comment added The Light Spark @Pharap, that was a typo. its simply "desity functon" which represents the presence of "matter" in the space.
Aug 3, 2014 at 6:38 history edited The Light Spark CC BY-SA 3.0
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Aug 3, 2014 at 4:17 comment added Pharap Is 'function density function' a tautology?
Aug 3, 2014 at 3:07 history edited The Light Spark CC BY-SA 3.0
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Aug 2, 2014 at 20:05 answer added Aaron timeline score: 5
Aug 2, 2014 at 18:56 history tweeted twitter.com/#!/StackGameDev/status/495644243730640897
Aug 2, 2014 at 18:06 answer added Sean Middleditch timeline score: 6
Aug 2, 2014 at 17:58 review Close votes
Aug 6, 2014 at 15:31
Aug 2, 2014 at 17:24 history asked The Light Spark CC BY-SA 3.0