Timeline for How do I convert from the global coordinate space to a local space?
Current License: CC BY-SA 3.0
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Jul 4, 2014 at 16:24 | comment | added | The Light Spark | A Matrix is a very compact way of representing a set of interrelated numbers or objects. In Computer graphics, they are used extensively to make calculations. check the last link in the answer to know what I mean by Rotation translation and Scaling matrices.yes, you'll have to read all that. Otherwise you can use ashes999's method to solve your problem, but that won;t account for rotation and scaling of EntityA , if there is. | |
Jul 4, 2014 at 16:16 | comment | added | Aviv Cohn | Thanks for the answer but I actually don't understand much of this. Not very good with math. With is a matrix? What do you mean by 'rotation, scaling and translation matrices'? | |
Jul 4, 2014 at 16:10 | history | edited | The Light Spark | CC BY-SA 3.0 |
Added a link.
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Jul 4, 2014 at 15:19 | history | answered | The Light Spark | CC BY-SA 3.0 |